<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@4.0.0-rc.1/dist/phaser.js"></script>
    <link rel="stylesheet" href="../../index.css" />
    <title>Spine Phaser Example</title>
  </head>

  <body class="p-4 flex flex-col items-center">
    <h1>Blend test</h1>
  </body>
  <script>
    const config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      type: Phaser.WEBGL,
      backgroundColor: "#cdcdcd",
      scene: {
        preload: preload,
        create: create,
        update: update,
        pack: {
          files: [
            {
              type: "scenePlugin",
              key: "spine.SpinePlugin",
              url: "../dist/iife/spine-phaser-v4.js",
              sceneKey: "spine",
            },
          ],
        },
      },
    };

    let controls;
    const game = new Phaser.Game(config);

    function preload() {
      this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
      this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
    }

    function create() {
      for (var i = 0; i < 4; i++) {
        const obj = this.add
          .spine(i * 200, 600, "spineboy-data", "spineboy-atlas")
          .setScale(0.25);
        obj.setScale(0.25);
        obj.animationState.setAnimation(0, "idle", true);
        obj.animationState.setAnimation(1, "shoot", true);
      }
      const cursors = this.input.keyboard.createCursorKeys();

      const controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
        zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
        acceleration: 0.35,
        drag: 0.01,
        maxSpeed: 1.2,
      };

      controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
    }

    function update(time, delta) {
      controls.update(delta);
    }
  </script>
</html>
